RWBY: Into Shadows

The Grimm hordes ever encroach upon the kingdoms of Remnant, and it falls to academies such as Beacon to train the defenders of the realms.
 
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 Wisteria Lockheart

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Xarias Fury

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PostSubject: Wisteria Lockheart   Sat May 10, 2014 4:26 am

Character Info

Name: Wisteria Lockheart

Gender: Female

Race: Human

Age: 17

Personality: Wisteria is not exactly the nicest character around, she's hot headed, impulsive, and extremely violent when someone pushes her buttons, usually resulting in flying reading materials such as: History books, Dictionaries, Encyclopedias, to name a few.. Wisteria, despite being more of a magus type of fighter, is extremely athletic and loves sports as much as the next girl. She is kind most of the time and would often go out of her way to help her friends but is often aggressive towards boys. Wisteria is easily flustered and would often respond to such situations with a book or, if nothing heavy enough is available, a kick to the face.  Despite often showing her tough side Wisteria is actually quite fragile and can easily be hurt by the actions or words of others and, more often than not, herself. When it comes to her friends she tends to be protective while also being somewhat of a teaser. Wisteria, oddly enough, is a great cook and often cooks lunch for herself and her friends when she feels like it.

Appearance: Wisteria has long purple hair reaching her waist with a lacy white ribbon right above her left ear. Her natural hair color is a light shade of brown but she prefers to keep her hair dyed purple. She has sharp but wide eyes with deep amethyst irises. She is 160 cm (5' 3") tall and weighs 46 kg (101 lbs). Wisteria sports an athletic figure with both a modest bust and hips. Aside from the school uniform which she usually wears, Wisteria dons a a battle outfit consisting of a battle dress that ends just above the knees and a silk skirt that she ties around her waist.

Spoiler:
 

Representation: Morgan Le Fay - Morgana

Color: Wisteria - a shade of purple

Semblance: Wisteria uses her aura to augment and create 'spells' using dust as fuel and her dagger as a way to channel these spells with more accuracy and speed. She has three categories of spells mainly Offensive, Defensive, and Supportive. Wisteria has corresponding cooldowns for each spell and also limitations to each one. Wisteria can only cast a maximum of 4 spells at any one time, this means if she has 2 defensive spells up she could only use two spells as long as the others are in effect. There is a 5 second lag time before she could cast another spell once a previous spell is dispelled for her quota.

Offensive spells:

Fire Spells
Fire ball: A mage classic. Wisteria shoots a ball of fire (as large as a basketball) in front of her to burn her foes. The power of said fireball can be compared to a small explosion caused by incendiary grenades. Once casted the fireball travels in a straight line until it hits something and cannot be controlled once it is released. Can travel for up to 50m before dissipating. Cooldown 5 seconds.

Fire Pillar: Wisteria summons a pillar of fire (duh) in front of her. The Vertical pillar has a radius of 10 feet and can be controlled to move for about  20 seconds before dissipating. Moves at a rate of 3m/s when forced to move . Can also be casted in front of her horizontally in a straight line with an effective range of 30m. Radius is smaller in it's horizontal form, around 3feet (roughly 1m) in diameter. Takes 2 seconds to cast. Cooldown 1 minute.

Ice Spells
Ice bolt: Wisteria summons a hail of icicles above an area, pelting it with large shards of ice for about 10 seconds or until she stops the spell herself. Radius of affected area ranges from 5m to 15m. Can be casted from a range of 50m max. Takes 2 seconds to cast. Cooldown 20 seconds.

Frost Diver: Wisteria sends a line of frost towards an opponent attempting to freeze the first thing it comes in contact with  in place. If the bolt is a direct hit there is a chance that the ice would encompass most of the body, capable of freezing things as large as an ursa. Power of the freezing can be adjusted to control how much of the body is frozen. Frost diver has an effective range of 20m max and travels at a rate of 20m/s on the ground. Cooldown 15 seconds.

Lightning spells
Lightning bolt : Wisteria sends a bolt of lightning from above her target or from her hand. Effective range being 20m with a casting range of around 50m. Takes around 1.5 seconds to cast. Cooldown 5 seconds.

Thunderstorm: More powerful version of Lightning bolt. Electricity crackles around Wisteria and anything ranging from 5-20 m radius is hit with multiple lightning bolts. Takes 4 seconds to cast.Cooldown 5m.

Kinetic Spells

Force Push: Wisteria uses the spell to knock enemies away from her immediate position, capable of pushing an ursa back around 10m. Casting range 1-2m.

Defensive Spells

Fire
Napalm Field: Wisteria casts a ring of fire around her and her allies, preventing the advance of enemies.. She can choose where to cast it within an effective range of 30m. The field spans up to 15m in diameter. Can be casted in a straight line with a length of 20m max. Lasts 30 seconds max or until dispelled. Cooldown 2m

Ice
Ice wall: A wall of ice is manifested in front of Wisteria with a thickness of 3 feet and a height of 10m. Length can range from 2m-10m. Can only be casted in her immediate position. Lasts 30 seconds max or until dispelled. Cooldown 1m

Thorns of Ice: Wisteria manifests multiple sharp and pointed icycles around her, protecting her from incoming melee fighters. Spikes have a length of 3m each and form a crown of thorns around her with a radius of 2m from her position. Cooldown of 1m

Electricity
Lightning dash: Wisteria channels electricity into her body to allow for a quick dash from her current position or a powerful leap up to 10m high to get away from a certain position. Cooldown of 10 seconds.

Kinetic:
Force Field: Wisteria creates a force field spanning 2m from her body to protect her from attacks. The field can withstand normal melee attacks and gunfire but will dispel with a powerful attack such as small explosions or something of the same caliber. Lasts 20 seconds max.

Supportive Spells

Elemental enchantment: Can enchant her own weapon or the weapons of her allies with elemental effects such as fire, dust, electricity or add supportive enhancements such as increased force by kinetic dust. Lasts 10 seconds. Can cast a maximum of 5 weapons at a time. Casting time of 3 seconds per weapon.

Tendrils of lightning: Wisteria casts 5 tendrils at an enemy. These do not harm the enemy or slow them down at all but once an attack lands on them one tendril would be dispelled and unleash a powerful surge of electricity. Lasts 20 seconds and has a 15 second cooldown.

Defensive coat: Wisteria casts a small aura field that encompasses ones body to lessen the damage taken from attacks to some degree. Lasts 5m. Cooldown 1m. Can cast on a max of 5 persons.


Emblem:
Spoiler:
 

Bio:

Wisteria was born to a wealthy family consisting of herself, her mother and father and a half-brother who was 7 years older than her.  She lived a relatively peaceful life as the younger child but never fully got along with her brother who was being trained for the sole reason of taking over the family business therefore never having the time to play with her. While her brother was being trained in business and politics, Wisteria found interest in physical activities such as sports and combat. Discovering her ability to manipulate the effects of dust using her semblance her parents hired a renowned aura specialist to help her control and train her ability at an early age. Due to her tendency to be hot headed, there were often times when her parents would come home to see a hole in the wall or a singed portion of the training field forcing them to send her to an Academy specializing in combat to train under more proper conditions. 

During her stay at the academy she was quite popular among both the students and the teachers due to her skill with spell casting making her almost like a celebrity in terms of fame. She would often be asked to join in various tournaments and events and often come out victorious thereby increasing her popularity throughout the area. After coming home for vacation a few months after she would proudly show off her medals and brag of her achievements but Arthur never gave a word of praise and would snub her off if she tried to talk to him about it. In a fit of anger she challenged Arthur to a duel knowing very well of his private combat lessons that came along side his education. Just as she though she was about to win she was defeated and lay on the ground with a sword to her neck and Arthur hovering above her. A few days after the duel he left for a different country to expand the family business, leaving without even saying bye to his sister but left her a note that praised her for her efforts and also saying sorry for his coldness towards her. After a a few months she finally understood why he only sent the letter after he left. She found out that he wouldn't be coming back for a long time and perhaps wouldn't be able to see the family again until after a few years, therefore he acted cold towards Wisteria to prevent her feeling sad about his departure. Knowing that he'd probably be able to come back after relations and expansions steady out in the other country she vowed to be something he'd be proud of when he comes back, dedicating herself to becoming a huntress and also be able to bring honor to her family and more so, Arthur. After her stay at her academy she decided to take her training to the next level and go to Beacon to fulfill her dreams of becoming a huntress.

Equipment and Battle Info

Attire: Battle dress with silk skirt tied around her waist (refer to appearance). Also sports a black robe at times.

Fighting style:  Wisteria is extremely dependent on her spells and would often nuke a battlefield with them. When not using her spells Wisteria would draw out her dagger and get up and personal to a person though her proficiency with it isn’t as good as the best of fighters. When using her spells she would employ a variety of offensive and defensive spells to her advantage and would also use supportive spells to aid her allies.

Weapon Name:   Azoth

Weapon Range: Melee

Weapon type: Dagger

Weapon Description:  An ornamental dagger. Has a few engravings on the hilt and contains multiple compartments for sealing dust in for later release.

Weapon Abilities: Wisteria uses Azoth to channel quickly implement dust for her spells.

Misc. Info

Family:
Father – Uther Lockheart
Mother –  Esmerelda
Brother/half -  Arthur

Strengths and Weaknesses:
Wisteria is a potent spellcaster capable of casting multiple varieties of spells using her aura coupled with dust for offensive and defensive capabilities. She has an unusually large amount of aura due to her constant training with the use of her semblance. Quick on her feet and quick to act, Wisteria doesn’t waste time dilly-dallying and would often see things done on the spot. Is a good team player and offers good support in battle.


Wisteria tends to be a bit compulsive at times therefore making her reckless. Her melee fighting skills are good but not up to par compared with most fighters therefore she uses her spells to make-up for what she lacks in fighting prowess. She is light footed and can run fast like most fighters but she’s not as acrobatic nor as tough as they are physically. Being dependent on dust and her semblance she’d be helpless without having enough aura or a sufficient dust supply.

Other: Wisteria likes cooking and small cute things that can be cuddled. She also has a pet baby boar that she carries around with her sometimes and a motorcycle that she rides to school when no one's looking.


Last edited by Xarias Fury on Tue May 13, 2014 8:22 am; edited 2 times in total
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PostSubject: Re: Wisteria Lockheart   Sun May 11, 2014 3:42 am

I don't see anything particularly wrong with this.

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PostSubject: Re: Wisteria Lockheart   Mon May 12, 2014 4:06 am

Just a few things...

First, a couple of the spells need a little nerfing. I think the fire pillar should move a little slower, and Frost Diver should have a slightly longer cooldown.

A little more detail in the bio would be good, too.

Aside from that, very well written profile. Props, man!

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Xarias Fury

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PostSubject: Re: Wisteria Lockheart   Mon May 12, 2014 9:46 am

Edits made:
Changed Fire Pillar's sped from 5 m/s to 3 m/s.
Frost Diver's cooldown changed to 15 seconds.
Added more to bio.
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PostSubject: Re: Wisteria Lockheart   Mon May 12, 2014 7:12 pm

While I like that you put as much detail into the bio as you did, I'm not much a fan of having the school she attended being named outright. Seems a small thing to fuss over, but for this forum, I'm trying to stay as close as I can to how things work and what locations are actually there as I can. Sorry for the nitpick.

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Xarias Fury

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PostSubject: Re: Wisteria Lockheart   Tue May 13, 2014 8:23 am

No problem. Should've expected such from a plot heavy site.

Edits made. Academy name omitted.
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