RWBY: Into Shadows

The Grimm hordes ever encroach upon the kingdoms of Remnant, and it falls to academies such as Beacon to train the defenders of the realms.
 
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 Chess Nekota

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Chess Nekota

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PostSubject: Chess Nekota   Thu Apr 03, 2014 10:34 am

Character Info

Name: Chess  Shireon Nekota

Gender: Male

Race: Faunus

Age: 18

Personality: Cold and distant towards most others. Shows little emotion or expression . Sometimes shows small subtle acts of kindness and a soft side though strongly denies it whenever called a tsundere. He is actually extremely kind beneath the cold exterior. Calculating and stern, Chess is the type to react quickly to things. Although usually cool and showing no emotions, there is one thing that will break his composure. This being women. Socially awkward and inexperienced with such things, Chess s awkward when it comes to women and gets restless and nervous with females. Despite his cold shoulder treatment, Chessis very loyal to those close to him and would do anything to help them. He has a love of books and games as well as the arts.

Appearance:
Spoiler:
 
He is 6'3 ft tall and have a fairly lengthy, thin-muscular tone. His skin is pale and he weighs about 180lb. Black cat ears sprout from his black hair. His cat tail is also black with dark gray stripes. He has topaz colored irises and narrow shaped eyes. His expression is usually blank and emotionless in a perfect poker face. He has dark rings under his eyes as if he was sleep deprived giving him a tired look to his expression.

Representation: Puss in Boots/The Cheshire Cat

Color: Black

Semblance:

Cheshire: The ability to change your location, moving yourself from one spot to another. This semblance allows the user to change his position and location to another area. To put it into a single term of description: teleportation. The semblance was given its name because when used, the user would leave behind a cloud of black smoke briefly along with a strange symbol that looked like a mad grin. This was also the inspiration for his emblem. The user must first recognize himself being somewhere else. In other words, the user must imagine and believe that he is somewhere else. Through proper mindset, it can be done instantly. This ability is near impossible to use to locate to a place the user does not know or has never been to. Teleportation range is limited to a 300 ft radius (roughly the length of a football field) from where the user's current location is.

Space distortion may also be partially used on specific parts of the body. Through much deeper concentration, the user can have his body separate while staying connected.

Visual description: User stands at point A. Using space distortion on right hand, user makes everything from the wrist down and everything attached to it appear at point B over ten meters away. A light covers the area where the limb separates from the main body which shows the presence of the space distortion.

The limb can still be moved and controlled by the user as if still attached to the main body. This ability requires heavy concentration and cannot be used instantly or repetitively. If concentration is broken during this time, the distortion is immediately cancelled and the body returns to its original construction. Due to the need for deep concentration, during the use of this type of distortion, user's movement is slowed immensely to the point where user is unable to even move during this time. If user attempts to make sudden movements or actions, concentration is immediately broken and the distortion is cancelled. This ability can be used on any part(s) of the body.

The semblance can also be used to give high vantage points. By teleporting to the same exact spot, like high in the air, it can appear as though the user is floating, placing him in a safe position but also keeping him from evading attacks. This method does not last long as it require strenuous concentration and can only keep the user in the air for about a solid minute.

The semblance can not be used with others and only the user can change his own location. Distortion does not allow the user to change the position of himself or any part of himself to appear somewhere where space is taken up (ex. In the middle of a wall or inside a person).

Emblem:
Spoiler:
 

Bio:
Spoiler:
 

Equipment and Battle Info

Attire: He wears glasses and a black hunter hat with a design combining a chevalier hat and a fedora with violet ribbon tied around the base. His hair is fairly messy and his bangs are long, falling to once side of his face, covering his eye. He wears a dark purple vest over an off white dress shirt with stripe design as well as black dress pants and a black long coat. He wears black leather gloves with grip padding on the palm and fingertips. He always wears his boots and his pistols are hidden up the sleeves of his coat. He could draw them with a flick of his wrist. He wears a bell on his tail tied with a purple ribbon which seems off about his character but it's there regardless.

Fighting style: A tactical fighter who prefers strategy over brute force. Rather than go for a frontal assault he likes to allow his opponent to attack first and he counters it, either avoiding it through swift dodging or diverting the attack and proceed with a deadly counterattack. His swordsmanship is that of a swashbuckler, relying on his two rapiers to counter and strike opponents. His fighting style is mostly dependant on his speed and maneuverability. He uses tactical planning to counter his opponent’s moves and strike at vital points in swift succession. He usually aims for vital spots to gradually weaken his opponent and slow it down.

Weapon Name: Kuroneko

Weapon Range:

Blade reach= 3.3 ft

Gun range= 45ft

Chain length= 30 ft

Weapon type: Long barrel heavy pistols that can turn into rapiers while still allowing the ability to shoot.

Weapon Description:
1st Form:
 
2nd Form:
 

Weapon Abilities: The pistols use a revolving four chamber filled with dust. The guns can compress small portions of the dust as they are pumped into the barrel to shoot bullets of dust that explode on impact. When in rapier form, the dust can optionally be channeled through the blade to take of special effects. The types of dust are as follows:

Dust types:
 

The butt of each pistol is attached to a 30 ft. chain that is attached to a mechanism worn on each arm to extend and retract the chain accordingly. Either pistol can be thrown or swung as a chain weapon.

Weapon Name: Oni sureiyā

Weapon Range: Short melee, short firearm

Weapon type: A pair of high tech boots with saw attachment and the ability to shoot propulsion shotgun rounds from the heels.

Weapon Description:

A pair of armored boots worn by Chess at all times. Under the sole of each foot are three small, wheels. A back motorized wheel is able to drop down and its usage is capable of giving Cheshire an accelerated speed of nearly 70 mph. Each boot is equipped with a chain saw’s chain link with one end attached to the inside of the knee guard while the other end is located on a mini motor on the foot. About a foot of the razor chain goes into the shin and is able to be pulled outward to allow the foot the move and bend normally. Each heel is capable of shooting propulsion dust core fragmentation shells capable of both explosive damage and pushing away the target at the same time in a heavy push. The can also be used to lift Chess off the ground in a high jump of up to fifteen feet into the air. The trigger is any heavy impact or force against the heel of the foot, such as in a kick using the heel or a heavy stomp to the ground. The heels also have a small buzzsaw the size of  palm, giving a more severe meaning to the term “axe kick”.

Misc. Info

Family: N/A

Strengths and Weaknesses:

Strengths:

*Tactical fighter: Strategic and fast thinking. Can analyze opponents to predict attacks and plan counter attacks. He is a fast thinker, able to react quickly to things and come up with a counter attack or a plan of action at a moment’s notice.


*Has well-honed strategic ability and a keen eye for detail and information giving him the ability to easily predict attacks minutes beforehand and plan counterstrikes in an instant. Usually this is a well timed evasion maneuver followed by a quick and lethal strike.

* He possesses extremely high speed and agility and a near instant reaction ability.

*A keen eye analysis. Is best with performing counterstrikes and taking advantages of openings in defense. He can read the weak point of most enemies by analyzing their build and the way they fight and will quickly strike at the vital points when the opportunity gives him room to.

Weaknesses

*Only possesses a basic amount of strength. The only amount of strength he bothered to build up is just enough to carry his weight and his weapons while maintaining his preference in speed. If he lightened said weight he could be faster but he eats very little already and going into battle without weaponry is just foolish.

*His lack of strength diminishes his melee attack ability and he cannot do much damage with blunt strikes unless striking at a vital or weak point. His hand to hand combat is fairly weak in other words and most other hunters can probably beat him in a test of strength.
*Though he makes it a point to think before acting, the side of him that despises seeing pointless death could make do reckless things to save his comrade. His rationality is almost completely gone when it comes to the well being of a fellow faunas.

* His lack of expression and his inability to show his real thoughts to others makes it hard for him to interact with others and make companions he can fully trust to fight alongside. In extension, he finds it difficult to trust people in general.


Other: Skilled in arts. Chess likes to draw, thinking it a relaxing hobby along with reading books and playing games. His years of traveling alone has made him versatile in many survival skills as well as a minor cooking ability and he has a habit of trying to keep things tidy. Despite his cold demeanor, he tends to have very unmanly tastes and besides his skills as a hunter he’s pretty much a born house wife.


Last edited by Chess Nekota on Sun Apr 20, 2014 6:25 pm; edited 7 times in total
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PostSubject: Re: Chess Nekota   Sun Apr 06, 2014 8:13 am

Well, that's quite the character.

Just a few things I'd like to point out;
First, if there's a connection between the name and color, I'm not seeing it. Could you point it out for me?
Second, if you could add a tad more to Strengths and Weaknesses.

Third, while there is no specific rule or anything against this, having only one representation makes my job rather easier, and leaves the second rep still open. If you want to keep both, that's fine, but it'd still be helpful if you can choose just one.

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Chess Nekota

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PostSubject: Re: Chess Nekota   Fri Apr 18, 2014 4:59 pm

Sorry this took so long to reply, I have been busy as heck.

So his name is Chess which refers to the boardgame which in turn reminds people of black and white colors. To be fair, this is the same logic Monty follows for a lot of his characters.

I've edited the strengths and weaknesses to be a bit more detail and points. Also, I changed the backstory but that's not really important.

Now I really don't want to seem or sound like an ass saying this, but I don't really want to give up either allusion. My character is highly alluding to both and I just see it really unfitting if he only alluded to one or the other. Call it a bit selfish but it really seemed off only thinking of the character as either Puss in Boots or the Cheshire Cat. Sorry if this makes things more difficult. I really am sorry.

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"We're all mad in this world. I'm mad and so are you. If you aren't mad, then how can you be alive?" --Chess Nekota
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PostSubject: Re: Chess Nekota   Sat Apr 19, 2014 3:28 am

All good bro. Don't worry about it.
Far as I can see, we're good now.

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PostSubject: Re: Chess Nekota   Sat Apr 19, 2014 9:24 pm

Chess Nekota wrote:
...

Flash dust: This dust is used in larger portions and cannot be shot carelessly. The dust explodes into a bright light equivalent to a small flash bang to blind opponents. Does not do anything when channeled into the blade.

Medical dust: Dust used to heal wounds by increasing enzyme energy and rapidly increases cellular regeneration and heal wounds. This does nothing when channeled to the blade and can only be shot as small dust pellets to so self and allies.

...

These are pretty much the only things I'm taking any issue with at the current time. Medical Dust seems overly redundant, what with the healing capabilities Aura typically provides, and the Flash Dust doesn't really seem to align with anything we've seen from the show. Granted, we have little to speculate on, but what is there doesn't seem to include bright flashes of light, unless that would possibly be a specific application of Fire Dust (though I'm not quite sure how that would work).

Very much a solid profile though.

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PostSubject: Re: Chess Nekota   Sun Apr 20, 2014 1:06 am

Well, now I'm not really seeing any glaring issues. You're vague in those areas that matter, and I have no doubt the dashing Cheshire Cat Faunus will prove to be a very interesting character.

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